My work spans sound design, music, interactive media, visual arts, game design, and creative software.

I've written & recorded dozens of albums; I've produced, mixed, & collaborated with hundreds of musicians in both studio & live settings; and as a sound designer, I've created immersive Auggie-nominated XR/AR/VR soundscapes for clients that include Microsoft, Intel, Amazon, Red Bull, & many more.

In interactive media, I’ve developed two original games using Unity: Prism Rider, a karting game centered on auditory exploration, and Something Is Missing, an interactive music video side-scroller. I’ve also built AI-powered software such as brAInstormer, a powerful all-in-one creative suite, Soundstorm, an AI-driven audio & composition platform, and DuoGPT, an experiment in dynamic AI-to-AI conversation. My interactive portfolio, Trinkets, brings together everything - my sound design, music, artwork, animation, and game work - into a virtual museum environment that can be experienced in 3D.

As an official member of the Streamlit Creator program, I've been recognized for designing and developing autonomous solutions for game design, marketing, video production, & more.

In the visual arts realm, I've designed seemingly countless album covers, show flyers, social media content, website designs, music videos, and 3D assets for a variety of unique uses and clients throughout the years.

I’ve taught classes on music production, on game design, & on generative AI; I've managed full festival sound teams; and I've hosted and produced multiple radio shows. I also write, paint, and even experiment with coding robotics from time to time.
Back to Top